Tuesday, 11 October 2011
From Whence Do Our Wizards Learn Their Magic?
It may not occur to players and referees alike that the idea of acquiring new magical abilities could potentially be role-played. It didn't occur to me until today. "You've got enough XP to level, so choose your spells and update your character sheet." Hang on a minute!
Wouldn't it be way cooler to have an opportunity arise in-game? Don't wizards need other, better wizards to teach them stuff? And don't these other, better wizards require things in return for their tutelage? There's a lot of opportunity for adventure in just learning a new spell, I'll wager!
I'm currently running Goodman Games Dungeon Crawl Classics RPG Beta Rules for my Thursday night game, and some of the characters just got enough XP to choose a class last week.
I think for this week I'll create an NPC wizard who will offer up a few select spells to prospective wizard characters in exchange for an errand or two. Try it! Don't let them pick from a table in a book! Have your players meet real wizards in the game world and see how much more meaningful their spells will be to them.
Labels:
mechanics,
worldbuilding
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