Tuesday, 24 April 2012

Collaborative Worldbuilding: Tol, Part I


So I stumbled upon this game called Dawn of Worlds by a group of people under the name Legends. Essentially, the game is a collaborative world building exercise where you and your friends sit down around a table with a big piece of paper and create an entire world complete with geography, races and histories. As the rules manual states, there are several advantages to this approach to world building. (Let me just say that I intend to use Dawn of Worlds to create the setting for my next Swords & Wizardry campaign.)

First, the DM isn't given the daunting task of creating the entire world all by his lonesome. Yes, creating a world is fun, we like to spend hours on it, but for some it can be a little tedious and time consuming. I am a DM who really enjoys this part of the hobby, but I have to admit that I do lose steam with these worldbuilding projects after a while. Having a bunch of other people to cheer you on you makes it a little easier.

Second, more minds are better than one. As I've seen so far, everybody will come up with different ideas that either mesh or clash with each other. Either result is fine and leads to good worldbuilding. The world becomes much more dynamic with the input of multiple creative individuals.

Thirdly - though this has pros and cons, depending on your play style - every player involved will know the world. I really like this. You won't have to waste a lot of wind explaining to your players how the kingdom came to be and the giants destroyed the dragon prince, blah blah blah. It makes the setting familiar to the players, and even endearing since they played a part in its creation. There are plans for a round-robin style of DMing, since everyone will know the world. To me, this is even superior to using a familiar and well-loved published setting - creative types love their brainchildren. 

In the creation of this world, the first thing I did was take two 14x17 pieces of paper and stick them together. I then drew an outline (which turned out pretty cool) of a continent. I won't get into the rules of the game here - you can check them out in the link above. Basically, everyone proposed a name for the world, we voted on it, and the world of Tol (pronounced "toll") was born. We went around the table, taking turns filling in mountains, forests, lakes and rivers. To be honest, the map was a little big. We have played two sessions now and still have along way to go. You can use a smaller landmass depending on how big and how detailed you want your world to be, and how much time you want to spend on it.

The game is split up into three "Ages": the First Age (geography), the Second Age (races), and the Third Age (conflict). We are currently early in the Second Age and have about 6 players. Turns take a fair amount of time with this many people, but there are more ideas as well.

I'll be posting a bit about the history and nature of the world as it develops. For now, here is a picture of the map as it stands in the Second Age. Sorry for the quality - it was too big to scan.





I recommend trying Dawn of Worlds for your next campaign. Your group might just come up with a beloved setting that you'll use for years together.

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