'The Alchemist' - Dulac |
Here's a list of 40 details to make players curious about an NPC, based on my Threads of Wonder method. I generally give all of my notable NPCs one of these details so as to entice the players into approaching the NPC of their own accord.
Roll 1d20 on Table A or Table B.
Table A
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Table B
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1. Big scar
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1. Causes fear or awe in other NPCs
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2. Odd habit
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2. Publicly recounts a strange or harrowing tale
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3. Strange outfit
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3. Publicly recounts a mighty deed
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4. Exotic appearance
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4. Boasts about personal skill
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5. Speaks a strange or foreign language
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5. Dirt poor
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6. Curious item
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6. Fabulously rich
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7. Tattoo
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7. Extremely flamboyant
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8. Insignia or coat of arms
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8. Excessively filthy
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9. Uniform
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9. Unusual beauty
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10. Bruise or injury
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10. Strange or magical aura
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11. Strange or suspicious behaviour
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11. Ignorant of local customs
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12. Nervousness
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12. Buys a round of drinks
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13. Great or terrible mood
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13. Sends a gift to the PCs or another NPC
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14. Weird dialogue
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14. Begging for help
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15. Missing items usually worn
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15. Warning people against something
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16. Sickness of some kind
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16. Leaves an item behind
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17. Staring at the player characters
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17. Trying to get rid of something
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18. Ignoring the PCs
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18. Advertising something
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19. Mysterious or suspicious stains on clothing
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19. Performing
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20. Secret or unknowable knowledge about the PCs
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20. Searching for something
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